标签: c++源码

利用Nvidia的API设置数字振动数值源码_显示器亮度、对比度等设置源码

开始是一位朋友有这个需求,他给了我一个英伟达官网的开发包,名字是:R410-developer.zip(诸位可以自己到英伟达官网下载),里面提供了一些示例,包含自定义分辨率、显示器颜色设置等,但是显示器色彩设置的例子一致没有跑通,而且我也没有找到哪个参数是可以设置数字振动值的,所以憋屈了很多天。但直到看到了一个 AHK 版本实现的设置工具通过代码发现,其实实现方法是通过 nvapi.dll 动态库导出的一个查询函数地址的方法,将指定接口导出来执行具体业务。在加上在 github 上搜索的各类示例,最终实现了这个功能,下面详细介绍实现步骤。 需要的方法和结构设置数字振动数值需要先通过 nvapi.dll 导出的 NvAPI_QueryInterface_t 方法获取 NvAPI_Initialize_t 方法来初始化 NvAPI。然后依次获取显示器句柄、获取当前显示器数字振动值、设置数字振动值的函数地址,他们的声明分别对应如下:12345678910// 查询在 nvapi.dll 中函数的地址方法函数声明typedef int*(*NvAPI_QueryInterface_t)(unsigned int offset);// 初始化 NvAPI 的方法typedef int(*NvAPI_Initialize_t)();// 根据 ID 枚举显示器句柄的方法typedef int(*NvAPI_EnumNvidiaDisplayHandle_t)(int thisEnum, int* pNvDispHandle);// 获取数字振动当前值typedef int(*NvAPI_GetDVCInfoEx_t)(int hNvDisplay, int outputId, NV_DISPLAY_DVC_INFO_EX* pDVCInfo);// 设置数字振动值typedef int(*NvAPI_SetDVCLevelEx_t)(int hNvDisplay, int outputId, NV_DISPLAY_DVC_INFO_EX* pDVCInfo); 其中设置和获取数字振动值需要一个结构体 NV_DISPLAY_DVC_INFO_EX,其声明如下:12345678typedef struct{ unsigned int version; // 结构体版本 int currentLevel; // 当前级别 int minLevel; // 最低级别 int maxLevel; // 最高级别 int defaultLevel; // 默认级别} NV_DISPLAY_DVC_INFO_EX, *PNV_DISPLAY_DVC_INFO_EX; 获取各个接口地址我们首先 Load nvapi.dll 然后得到 nvapi_QueryInterface 方法的地址,然后通过 nvapi_QueryInterface 方法查询另外一些接口的地址。如下所示:123456789101112131415161718192021222324bool NvController::Initialize(){ hModule = LoadLibraryW(TEXT("nvapi.dll")); if (hModule == nullptr) { std::cerr << "Failed to load nvapi.dll." << std::endl; return false; } NvAPI_QueryInterface = (NvAPI_QueryInterface_t)GetProcAddress(hModule, "nvapi_QueryInterface"); NvAPI_Initialize = (NvAPI_Initialize_t)(*NvAPI_QueryInterface)(_NvAPI_Initialize); NvAPI_EnumNvidiaDisplayHandle = (NvAPI_EnumNvidiaDisplayHandle_t)(*NvAPI_QueryInterface)(_NvAPI_EnumNvidiaDisplayHandle); NvAPI_GetDVCInfoEx = (NvAPI_GetDVCInfoEx_t)(*NvAPI_QueryInterface)(_NvAPI_GetDVCInfoEx); NvAPI_SetDVCLevelEx = (NvAPI_SetDVCLevelEx_t)(*NvAPI_QueryInterface)(_NvAPI_SetDVCLevelEx); _NvAPI_Status status = (_NvAPI_Status)(*NvAPI_Initialize)(); if (status != NVAPI_OK) { std::cerr << "NvAPI initialization failed." << std::endl; return false; } return true;} 其中以下划线开头的枚举名字是每个函数在 dll 中的对应地址,这些是写死的,如下所示:12345678enum NvAPIs{ _NvAPI_Initialize = 0x150E828, _NvAPI_EnumNvidiaDisplayHandle = 0x9ABDD40D, _NvAPI_GetAssociatedNvidiaDisplayName = 0x22A78B05, _NvAPI_GetDVCInfoEx = 0x0E45002D, _NvAPI_SetDVCLevelEx = 0x4A82C2B1}; 你可能会问,你怎么知道这些函数地址的?其实我也是搜索到的,也看了以前 NvAPI 老版本提供的代码,可以搜索到相关痕迹。点击查看此文件里面有完整的所有函数地址。 获取和设置数字振动得到了各个函数的地址,我们就可以设置数字振动值了,代码如下:12345678910111213141516171819202122232425bool NvController::SetDVCLevelEx(int nDisp, int level){ int NvDispHandle; if (EnumNvidiaDisplayHandle(nDisp, &NvDispHandle) != 0) { NV_DISPLAY_DVC_INFO_EX oldInfo = GetDvcInfoEx(nDisp); NV_DISPLAY_DVC_INFO_EX info; info.version = oldInfo.version; info.currentLevel = level; info.minLevel = oldInfo.minLevel; info.maxLevel = oldInfo.maxLevel; info.defaultLevel = oldInfo.defaultLevel; _NvAPI_Status status = (_NvAPI_Status)(*NvAPI_SetDVCLevelEx)(NvDispHandle, 0, &info); if (status != NVAPI_OK) { return false; } return true; } return false;} 我们首先获得用户传入的显示器编号所对应的句柄,然后根据这个句柄获取当前数字振动的数值,然后修改其 currentLevel 成员数值来设置数字振动效果。这样处理后就可以使用了。完整代码参考地址:https://github.com/nmgwddj/nvapi-example 转载自https://cloud.tencent.com/developer/article/13715644. 屏幕亮度,对比度获取和调节 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960bool set_screen_brightness(long val){ HWND hDesktopWnd = GetDesktopWindow(); HMONITOR hMonitor = MonitorFromWindow(hDesktopWnd, MONITOR_DEFAULTTOPRIMARY); DWORD cPhysicalMonitors = 0; if (!GetNumberOfPhysicalMonitorsFromHMONITOR(hMonitor, &cPhysicalMonitors)) return false; LPPHYSICAL_MONITOR pPhysicalMonitors = (LPPHYSICAL_MONITOR)malloc(cPhysicalMonitors* sizeof(PHYSICAL_MONITOR)); if (pPhysicalMonitors) { GetPhysicalMonitorsFromHMONITOR(hMonitor, cPhysicalMonitors, pPhysicalMonitors); //设置屏幕亮度 SetMonitorBrightness(pPhysicalMonitors->hPhysicalMonitor, val); //设置屏幕对比度 //SetMonitorContrast(pPhysicalMonitors->hPhysicalMonitor, val); // Close the monitor handles. DestroyPhysicalMonitors(cPhysicalMonitors, pPhysicalMonitors); // Free the array. free(pPhysicalMonitors); } return true;}long get_screen_brightness(){ long lret = -1; HWND hDesktopWnd = GetDesktopWindow(); HMONITOR hMonitor = MonitorFromWindow(hDesktopWnd, MONITOR_DEFAULTTOPRIMARY); DWORD dwMin = 0, dwMax = 0, dwCur = 0; DWORD cPhysicalMonitors = 0; if (!GetNumberOfPhysicalMonitorsFromHMONITOR(hMonitor, &cPhysicalMonitors)) return false; LPPHYSICAL_MONITOR pPhysicalMonitors = (LPPHYSICAL_MONITOR)malloc(cPhysicalMonitors* sizeof(PHYSICAL_MONITOR)); if (pPhysicalMonitors) { GetPhysicalMonitorsFromHMONITOR(hMonitor, cPhysicalMonitors, pPhysicalMonitors); //获取屏幕对比度 //if (GetMonitorContrast(pPhysicalMonitors->hPhysicalMonitor, &dwMin, &dwCur, &dwMax)) //获取屏幕亮度 if (GetMonitorBrightness(pPhysicalMonitors->hPhysicalMonitor, &dwMin, &dwCur, &dwMax)) { lret = dwCur; } //SetMonitorContrast(pPhysicalMonitors->hPhysicalMonitor, val); // Close the monitor handles. DestroyPhysicalMonitors(cPhysicalMonitors, pPhysicalMonitors); // Free the array. free(pPhysicalMonitors); } return lret;} 屏幕色彩灰度调节(Gamma调节)12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758// #pragma pack(push, 4)// typedef struct _tagD3dGammaramp_t// {// WORD red[256];// WORD green[256];// WORD blue[256];// }D3DGAMMARAMP, *LPD3DGAMMARAMP;// #pragma pack(pop)class CScreenDC{public: CScreenDC(){ m_hdc = GetDC(NULL); } ~CScreenDC(){ if (m_hdc) ReleaseDC(NULL, m_hdc); m_hdc = NULL; } operator HDC(){ return m_hdc; }private: HDC m_hdc;};bool set_screen_gray(long val){ //HDC的对比度 val = min(100, val); val = max(0, val); val = val*128.0 / 100; /* bright >=0 && bright <= 128 */ CScreenDC hScreenDc; D3DGAMMARAMP Ramp = { 0 }; BOOL bret = GetDeviceGammaRamp(hScreenDc, &Ramp); if (!bret) return false; for (int iIndex = 0; iIndex < 256; iIndex++) { //bright 为什么需要+128,因为当 bring < 128 的时候效果同bright = 0 Ramp.red[iIndex] = min(65535, iIndex * (val + 128)); Ramp.green[iIndex] = min(65535, iIndex * (val + 128)); Ramp.blue[iIndex] = min(65535, iIndex * (val + 128)); } bret = SetDeviceGammaRamp(hScreenDc, &Ramp); return bret ? true:false;}long get_screen_gray(){ CScreenDC hScreenDc; D3DGAMMARAMP Ramp = { 0 }; BOOL bret = GetDeviceGammaRamp(hScreenDc, &Ramp); if (!bret) return -1; long bright = Ramp.red[1] - 128; bright = bright * 100.0 / 128; bright = min(100, bright); bright = max(0, bright); return bright;} 鼠标移动速度调节123456789101112131415161718bool set_mousemove_speed(long val){ //其接收范围在1(最慢)和20(最快)之间的值。值为10是 val = min(20, val); val = max(1, val); BOOL bret = SystemParametersInfo(SPI_SETMOUSESPEED, 0, (LPVOID)val, SPIF_UPDATEINIFILE || SPIF_SENDCHANGE || SPIF_SENDWININICHANGE); if (!bret) return false; return true;}long get_mousemove_speed(){ int nSpeed = 0; BOOL bret = SystemParametersInfo(SPI_GETMOUSESPEED, 0, &nSpeed, 0); if (!bret) return -1; return nSpeed;} 鼠标双击速度调节1234567891011121314151617181920//方法1:SystemParametersInfo(SPI_SETDOUBLECLICKTIME....bool set_mousedbclick_speed(long val){ //最快200ms 最慢 900ms 间隔70ms //SPI_SETDOUBLECLICKTIME val = 550 - (val - 10) * 35; val = min(900, val); val = max(200, val); BOOL bret = SetDoubleClickTime(val); if (!bret) return false; return true;}UINT get_mousedbclick_speed(){ UINT ival = GetDoubleClickTime(); ival = (ival - 550) / 35 + 10; return ival;} 转自 https://blog.csdn.net/CAir2/article/details/103897288 华夏网盟的成品下载 链接:https://share.weiyun.com/GJUzRJLE 密码:6jaisr

实现进程被结束就蓝屏的函数

1. 保护进程,结束就蓝屏RtlSetProcessIsCritical函数可以启用或关闭开启之后变得和系统进程一样被杀系统直接蓝屏系统进程也是此函数实现的上图可以用于进程保护设置自己为保护进程,这样结束掉就会蓝屏,蓝屏信息翻译就是 重点保护进程。 设置为保护进程:RtlSetProcessIsCritical(True,Null(或Nothing),False) 取消(关闭时记得加上去。):RtlSetProcessIsCritical(False,Null,False)把进程做crss中止就蓝屏,防止进程被杀这是最不占用CPU的方式了 以下为C代码 1234567891011121314151617181920212223#include<stdio.h>#include<Windows.h>typedef (NTAPI*Rtl)(ULONG,BOOL,BOOL,PBOOL);typedef (NTAPI*PT1)(BOOL, PBOOLEAN, BOOL);typedef (NTAPI*PT2)(BOOL,PBOOLEAN,BOOL);void Protect(){ BOOL B; ULONG SE_DEBUG_PRIVILEGE = 20; Rtl RtlAdjustPrivilege=(Rtl)GetProcAddress(GetModuleHandleW(L"ntdll"),"RtlAdjustPrivilege"); PT1 RtlSetProcessIsCritical=(PT1)GetProcAddress(GetModuleHandleW(L"ntdll"), "RtlSetProcessIsCritical"); PT2 RtlSetThreadIsCritical=(PT2)GetProcAddress(GetModuleHandleW(L"ntdll"), "RtlSetThreadIsCritical"); RtlAdjustPrivilege(SE_DEBUG_PRIVILEGE,TRUE,FALSE,&B); RtlSetProcessIsCritical(TRUE,NULL,FALSE); RtlSetThreadIsCritical(TRUE, NULL, FALSE); //BY 1361784102}void main(){ Protect(); getchar(); //BY 1361784102} vb代码如下: 12345678910Option ExplicitPublic Declare Function RtlAdjustPrivilege Lib "ntdll.dll" (ByVal Privilege As Long, ByVal Enable As Boolean, ByVal Client As Boolean, WasEnabled As Long) As LongPublic Declare Function RtlSetProcessIsCritical Lib "ntdll" (Optional ByVal NewValue As Boolean, Optional ByVal Value As Boolean, Optional ByVal WinLogon As Boolean = True)Sub Main() RtlAdjustPrivilege 20, True, False, 0 RtlSetProcessIsCritical False, False, True EndEnd Sub 2. RtlAdjustPrivilege提权后NtRaiseHardError制造系统蓝屏VB代码如下: