实现QQ8.0和QQ9.0登录界面动态背景效果

QQ8.0和QQ9.0登录界面的头部动态背景非常有个性,如何实现的呢?

  1. QQ8.0的登录界面效果,使用的JS和html5实现!
    就是QQ登录界面的这张图片
    QQ登录界面
    最终的效果如下:qq登录界面动态背景
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    <!DOCTYPE html>
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>html5背景</title>

    <style type="text/css">
    *{margin:0;padding:0;list-style-type:none;}
    a,img{border:0;}
    </style>
    <script type="text/javascript" src="http://code.jquery.com/jquery-1.8.3.min.js"></script>
    </head>
    <body>
    <div id="container" style="width:100%;height:700px;">
    <div id="anitOut"></div>
    </div>


    <script type="text/javascript">
    $(function () {
    if (!window.ActiveXObject && !!document.createElement("canvas").getContext) {
    $.getScript("cav.js",
    function () {
    var t = {
    width: 1.5,
    height: 1.5,
    depth: 10,
    segments: 12,
    slices: 6,
    xRange: 0.8,
    yRange: 0.1,
    zRange: 1,
    ambient: "#525252",
    diffuse: "#FFFFFF",
    speed: 0.0002
    };
    var G = {
    count: 2,
    xyScalar: 1,
    zOffset: 100,
    ambient: "#002c4a",
    diffuse: "#005584",
    speed: 0.001,
    gravity: 1200,
    dampening: 0.95,
    minLimit: 10,
    maxLimit: null,
    minDistance: 20,
    maxDistance: 400,
    autopilot: false,
    draw: false,
    bounds: CAV.Vector3.create(),
    step: CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1))
    };
    var m = "canvas";
    var E = "svg";
    var x = {
    renderer: m
    };
    var i, n = Date.now();
    var L = CAV.Vector3.create();
    var k = CAV.Vector3.create();
    var z = document.getElementById("container");
    var w = document.getElementById("anitOut");
    var D, I, h, q, y;
    var g;
    var r;

    function C() {
    F();
    p();
    s();
    B();
    v();
    K(z.offsetWidth, z.offsetHeight);
    o()
    }

    function F() {
    g = new CAV.CanvasRenderer();
    H(x.renderer)
    }

    function H(N) {
    if (D) {
    w.removeChild(D.element)
    }
    switch (N) {
    case m:
    D = g;
    break
    }
    D.setSize(z.offsetWidth, z.offsetHeight);
    w.appendChild(D.element)
    }

    function p() {
    I = new CAV.Scene()
    }

    function s() {
    I.remove(h);
    D.clear();
    q = new CAV.Plane(t.width * D.width, t.height * D.height, t.segments, t.slices);
    y = new CAV.Material(t.ambient, t.diffuse);
    h = new CAV.Mesh(q, y);
    I.add(h);
    var N, O;
    for (N = q.vertices.length - 1; N >= 0; N--) {
    O = q.vertices[N];
    O.anchor = CAV.Vector3.clone(O.position);
    O.step = CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1));
    O.time = Math.randomInRange(0, Math.PIM2)
    }
    }

    function B() {
    var O, N;
    for (O = I.lights.length - 1; O >= 0; O--) {
    N = I.lights[O];
    I.remove(N)
    }
    D.clear();
    for (O = 0; O < G.count; O++) {
    N = new CAV.Light(G.ambient, G.diffuse);
    N.ambientHex = N.ambient.format();
    N.diffuseHex = N.diffuse.format();
    I.add(N);
    N.mass = Math.randomInRange(0.5, 1);
    N.velocity = CAV.Vector3.create();
    N.acceleration = CAV.Vector3.create();
    N.force = CAV.Vector3.create()
    }
    }

    function K(O, N) {
    D.setSize(O, N);
    CAV.Vector3.set(L, D.halfWidth, D.halfHeight);
    s()
    }

    function o() {
    i = Date.now() - n;
    u();
    M();
    requestAnimationFrame(o)
    }

    function u() {
    var Q, P, O, R, T, V, U, S = t.depth / 2;
    CAV.Vector3.copy(G.bounds, L);
    CAV.Vector3.multiplyScalar(G.bounds, G.xyScalar);
    CAV.Vector3.setZ(k, G.zOffset);
    for (R = I.lights.length - 1; R >= 0; R--) {
    T = I.lights[R];
    CAV.Vector3.setZ(T.position, G.zOffset);
    var N = Math.clamp(CAV.Vector3.distanceSquared(T.position, k), G.minDistance, G.maxDistance);
    var W = G.gravity * T.mass / N;
    CAV.Vector3.subtractVectors(T.force, k, T.position);
    CAV.Vector3.normalise(T.force);
    CAV.Vector3.multiplyScalar(T.force, W);
    CAV.Vector3.set(T.acceleration);
    CAV.Vector3.add(T.acceleration, T.force);
    CAV.Vector3.add(T.velocity, T.acceleration);
    CAV.Vector3.multiplyScalar(T.velocity, G.dampening);
    CAV.Vector3.limit(T.velocity, G.minLimit, G.maxLimit);
    CAV.Vector3.add(T.position, T.velocity)
    }
    for (V = q.vertices.length - 1; V >= 0; V--) {
    U = q.vertices[V];
    Q = Math.sin(U.time + U.step[0] * i * t.speed);
    P = Math.cos(U.time + U.step[1] * i * t.speed);
    O = Math.sin(U.time + U.step[2] * i * t.speed);
    CAV.Vector3.set(U.position, t.xRange * q.segmentWidth * Q, t.yRange * q.sliceHeight * P, t.zRange * S * O - S);
    CAV.Vector3.add(U.position, U.anchor)
    }
    q.dirty = true
    }

    function M() {
    D.render(I)
    }

    function J(O) {
    var Q, N, S = O;
    var P = function (T) {
    for (Q = 0, l = I.lights.length; Q < l; Q++) {
    N = I.lights[Q];
    N.ambient.set(T);
    N.ambientHex = N.ambient.format()
    }
    };
    var R = function (T) {
    for (Q = 0, l = I.lights.length; Q < l; Q++) {
    N = I.lights[Q];
    N.diffuse.set(T);
    N.diffuseHex = N.diffuse.format()
    }
    };
    return {
    set: function () {
    P(S[0]);
    R(S[1])
    }
    }
    }

    function v() {
    window.addEventListener("resize", j)
    }

    function A(N) {
    CAV.Vector3.set(k, N.x, D.height - N.y);
    CAV.Vector3.subtract(k, L)
    }

    function j(N) {
    K(z.offsetWidth, z.offsetHeight);
    M()
    }

    C();
    })
    } else {
    alert('调用cav.js失败');
    }
    });
    </script>
    </body>
    </html>
    其中的cav.js下载地址:链接:https://share.weiyun.com/KDUzFY4R 密码:b5gvk3
    就这个cav.js,以前是腾讯官方的地址,即http://im-img.qq.com/pcqq/js/200/cav.js?_=1428576021379 但现在已经失效了,百度搜索,到处是积分下载!拿着腾讯的东西赚积分!!!
  2. QQ9.0的登录界面梦幻的动画,实际为视频!
    QQ9.5登录界面的动态素材如下
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